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PostPosted: Sat Mar 18, 2017 11:02 pm 

Joined: Fri Sep 07, 2012 3:25 pm
Posts: 8

When I attempt to simulate a result in DIY competition or preset competition mode, the game ends and I get the following exception:

C:\Users\Owner\Documents\ysoccer16_windows64\ysoccer16_windows64>java -jar ysoccer.jar
Controllers: added manager for application, 1 managers active
Exception in thread "LWJGL Application" java.lang.IndexOutOfBoundsException: Index: 16, Size: 16
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at com.ygames.ysoccer.competitions.Competition.generateScorers(Competition.java:313)
at com.ygames.ysoccer.competitions.League.generateResult(League.java:195)
at com.ygames.ysoccer.screens.PlayLeague$ViewResultButton.viewResult(PlayLeague.java:324)
at com.ygames.ysoccer.screens.PlayLeague$ViewResultButton.onFire1Down(PlayLeague.java:309)
at com.ygames.ysoccer.gui.Widget.fireEvent(Widget.java:142)
at com.ygames.ysoccer.framework.GLScreen.render(GLScreen.java:106)
at com.ygames.ysoccer.framework.GLGame.render(GLGame.java:127)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

I hope this helps and other than that it looks really impressive, well done.

PostPosted: Sat Mar 18, 2017 11:10 pm 

Joined: Fri Sep 07, 2012 3:25 pm
Posts: 8
Having looked into the issue further, it seems that it may be related to the bench size, which I had set at 7, whereas the teams had only 16 players. Maybe if the code could be edited to allow smaller benches than the maximum size, it might solve the issue. If I run it with a bench size of 5, it works normally.

PostPosted: Sun Mar 19, 2017 1:51 pm 
Chapman's successor
Chapman's successor
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Joined: Wed Dec 29, 2004 1:14 pm
Posts: 755
Location: Turin, Italy
Hi youngireland,
thanks for finding the bug. I'll fix it in the next version

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